Welcome to the Claw Recluse, the largest fansite on the internet for Monolith Productions' classic PC game Claw. This site -- originally started as a hobby in 2004 -- now contains a forum, over four hundred custom levels, downloads, links, game info, and lots more. Thank you for visiting our site!
The site is available in 10 languages: Polish, English, Spanish, Portuguese, Italian, Czech, Russian, Romanian, Arabic and Hungarian!
5/01/17: A small update on the 2016 level of the year contenders: courtesy of General Red, you can now watch a playthrough of 13+3 in addition to previously listed maps.
3/01/17: Happy 2017, everyone: the year of Claw's 20th anniversary, among others. As usual, you can cast your vote for the best map of the past year on the Claw Forum, while the complete level pack has been brought up to speed to include recent releases.
If you're not quite familiar with the maps in contention and simply can't play the game for whatever reason, you can still watch playthroughs of some of the top levels of 2016 such as Creep Diving, Bloodbath and Climber, or check the map shot from Just Keep Calm.
25/11/16: Over on YouTube, General Red, Strategist has been building up his Claw playlist, including a playthrough of the base game, Monolith-supplied sample custom levels, and now actual user-made maps. What really makes it worth checking out, though, is the audio commentary, a rarity for Claw videos elsewhere. Well, unless you speak Russian.
At any rate, more custom levels should follow soon, if not on a strict schedule.
30/09/16: Another year, another anniversary. On this day in 1997, Claw was originally released in the United States. Can you believe it's been 19 years?
Other than that, there are three more levels, with Trap Trails, created by the very prolific John Smith and based on the Dark Woods tileset, highest rated among them. We also have a rare Shipyards feature from Baronvontarkin, and a heavily redesigned Tiger Island in a map making debut by Gabriel.
24/07/16: It's the tenth anniversary of The Treason of Katherine, a custom level that no Claw Recluse regular needs an introduction to. In what has become a tradition of sorts, further levels were released on its subsequent anniversaries, with High Noon, Prison Break, Grand Maze and Wreckage among them. Today, it's been kept alive thanks to Kacper, aka Tylko spokojnie xd, with Castle in the Clouds, his first new map in nearly six years, being now available. Have fun!
8/07/16: Continuing the theme from two of his previous maps, 1+14 and 8+9, Nameless has now recreated level 4 using the level 2 tileset. It's called, wait for it, 4+2, and can be found in the Custom Levels section. I bet you didn't see that one coming either.
2/07/16: It's been well over a decade since the English version of this site was founded, and almost exactly ten years that it's had its current layout. Now, the man responsible for both, who I'm sure needs no introduction, Grey Cat has put his brand new, eight-core PC to good use, recording and commenting a speed run of a certain soon-to-be-20-years-old side-scroller game. It clocks in at a very respectable time of around 55 minutes too.
Be sure to watch and leave comments, especially if you were around in the old days :)
17/05/16: Following several rather quiet weeks, we now have three new levels. Be sure to check John Smith's unique take on The Cliffs in his two maps, as well as Deathhammer's Nightshade Forests, based on the awesome (and criminally underused, I might add) Dark Woods tileset.
13/03/16: Bloodbath, by far the biggest custom level out there, is now available in v2.1 following some bug fixes. To mark the occasion, a full playthrough was recorded by the creator himself, boss-96. The video clocks in at nearly two hours, and can be watched on YouTube, with the link also provided in our Custom Levels section, alongside the updated level itself.
12/02/16: The final release of Claw's 1.4 'CrazyHook' update, version 1.4.3, is available. We're now offering a full version of the game, including the aforementioned update, plus DirectX Windower (which is all but required on modern Windows versions), in a single RAR archive here on the Claw Recluse. Download it here. The file is just over 40 MB in size. Basically, it is the definitive edition of Claw, and one you should download going forward.
7/02/16: While we are barely into the second month of 2016, it has already brought us quite the windfall of custom levels, certainly the biggest in a long time. The new map one definitely can't afford to miss as a Claw fan is Creep Diving, brought to you by Nameless. The level features a very unique take on the Caverns tileset, including a complex custom background, an ingenious starting sequence, and plenty of water, notably used outside of the usual context, in which Nathaniel J. Claw apparently can't swim ;)
30/01/16: More new levels, including a brand new one from boss-96, as well as a revision of his already massive 2014 map Bloodbath. To put it in perspective, at 400 KB it is now larger than the first ten levels of the base game, from La Roca through Cliffs, combined. Or, if you prefer, about as big as the next two largest custom levels put together.
To address common questions about poor performance of Claw under Windows 10, Zuczek has created a short video guide to running the game in windowed mode. If you can't get it to launch at all, don't forget to download this patch and overwrite your executable.
24/07/14: The WapMap editor, Claw v1.4 'CrazyHook' beta update and DirectX Windower have all been added to the Download section. Meanwhile, Comodo Unite's VPN functionality appears to have been discontinued, which means another solution is required for playing Claw online. Wippien is the community's program of choice now, and our Multiplayer section has been updated accordingly.
4/05/14: The first new level in what seems like ages, Abandoned Mine by Syndro, has been released. At over 200 KB, it's nothing short of gigantic, it boasts a record number of objects used, and it was well worth the wait. Check it out!
29/10/13: Fixed dead links to the DVD torrent across the site. It remains very much alive after seven and a half years, having outlived the tracker it was originally uploaded to, as well as several torrent indexing sites. This game just refuses to die, doesn't it?
15/10/13: The Claw 1.4 'CrazyHook' public beta has been updated to fix a problem with launching the game that occurred on some configurations, primarily under Windows XP.
30/09/13: As Claw Forum regulars are no doubt already aware, Zax37 and Kubus_PL have been working on an unofficial 1.4 update for Claw. Starting today, a public beta version of CrazyHook -- a rather apt name, by the way -- is available for download. The extent of changes it brings is as revolutionary as it ever gets with Claw, comparable maybe only to the WapWorld editor being released for the first time -- which seems like a lifetime ago, and in fact is for many Claw fans.
I doubt any further recommendation is necessary, but here are the new features of the 1.4 update anyway: support for custom object logics written in the Lua programming language, external resources (images, sounds, logics) for custom levels, command line arguments, plus some bug fixes and even new cheat codes.
The documentation is only available in Polish so far, but do not hesitate to ask any questions you might have on the forum.
3/02/13: The Multiplayer section was updated to reflect our switch from Hamachi (which only allows five people per network in the free version now) to Comodo Unite. If you want to join in on the fun, download Comodo for free and join the 'captain claw' network (the password is 'claw').
25/12/12: Merry Christmas! A significant update for kijanek6's WapMap has been released, bringing the alternative Claw level editor to version 0.2 RC2. Download it here. The final 0.2 release, which will add features still missing in the release candidate, should also be available soon. Regardless, at this point WapMap is already a fully functional WapWorld replacement, and more. Give it a try, especially if you happen to be a veteran of the latter.
30/09/12: Claw turns 15 today. As good occasion as any to launch the game once again and play through a few levels for old times' sake.
21/08/12: Today marks the 10th anniversary of Teo phil's first custom level, the one and only Treasure Island. Feel free to leave nostalgic comments on the gameplay video ;)
15/03/12: Randy's long-awaited custom level, Stargate to Paradise, is finally done. His first new map since UnderSeaWorld was released back in 2000, it's just one of those levels that no Claw fan can afford to miss. Be sure to check author's notes included in the zip file for more on the idea and inspiration for the level, as well as some gameplay information.
There's been more new maps since the last site update, all of which are now available for download. Have fun!
23/12/11: In a Christmas windfall of custom levels, several months worth of maps have been added to the Custom Levels section. Be sure to check out Stronghold and 8+9. This also marks a significant milestone as our site now hosts over 400 levels.
Throughout the section, we have also linked to several YouTube videos, the majority of which are Grey Cat's excellent level playthroughs, including Dark Paths, The Wind Tunnels, River Race and Cross Country.
In other news, SupSuper has created a custom installer for Claw, which can automatically copy in-game music and movies to your HDD (very handy if you plan to use a crack), apply the registry fix required for Windows XP and later, but most importantly, unlike the archaic default installer, it works on modern, 64-bit operating systems. Download it here.
30/09/11: Today marks the 14th anniversary of Claw's US release date. How time flies...
20/09/11: It took a while for Steven to come up with his next interview, but it's finally here and it was worth the wait. Character artist Matt Hayhurst talks about his involvement in the project -- which was actually his first professional job -- and sheds some light on Claw 2, the elusive sequel that never was.
Matt has also agreed to share some of the production materials with us, including preliminary sketches for the sequel. On that note, head over to the rectructured Fan Haven section to take a look.
14/04/11: Steven's second interview, in which he and Donald Wallace discuss the details of the production process of the in-game cutscenes, is now available. Click here to read.
10/04/11: There's a new video of kijanek6's upcoming WapMap level editor available on YouTube. To support its development, visit the project's blog and click the ad once a day. You can also check it out yourself. Get the public beta with auto-update feature!
In the meantime, Randy has been sifting through his old backups and has found four pieces of Freya's fan art, as well as Mahesh's screenshot depicting his bounce count record, among others. If you happen to have some cool Claw stuff that otherwise was lost over the years, let us know.
8/04/11: The walkthrough for Randy's UnderSeaWorld level, written by Rich Kleinhenz, has been found. The download link has now been updated to include it. Get it here.
7/04/11: The Links section has been updated to include Facebook pages for Claw, as well as major fansites of the past, which you can attempt to view using the Internet Archive.
6/04/11: Between Grey Cat's Claw Museum and Steven's upcoming interviews, it looks like the community is having a family reunion of sorts. Randy Stroot, one of the most respected old-timers, shares his Claw story with us today. For those who don't know, Randy was there back in the early days, when Monolith employees regularly posted on the forums and many of the now-ubiquitous tricks, glitches and hidden areas were still largely undiscovered. Read the story here. (It should also be available on the Claw Museum soon.)
1/04/11: Thanks to Steven Applebaum, we actually got in touch with some of the people who worked on Claw. He is currently in the process of conducting and transcribing several interviews, the first of which is available today. In what turned out to be a 45-minute phone chat, Steven and Ryan Hoss talk to Ed Anderson about the in-game cutscenes, artwork and animation, among others. Click here to read, it's well worth it!
Stay tuned for more interviews, coming your way this month!
8/03/11: Three new custom levels, plus some more minor updates in Game Help.
6/03/11: A few updates to the site. Dead links to Rich's walkthroughs in the Game Help section are now fixed, while in Images there are links to new Claw fan art, plus even more box shots and CD covers in various languages.
By the way, if you cannot (or will not) use torrents for whatever reason, you can now get the DVD version of Claw via a direct HTTP download as well. The file is being hosted on Dropbox, which offers download speeds good enough to get it in about an hour, provided that your own connection can handle that, of course. Since it is much larger than anything you typically download this way (1,30 GB), it is recommended to use third-party software that supports resuming downloads when something goes wrong.
Also, you can visit a Claw page on Facebook here or there. However, note that neither of those two is maintained by the authors of this site.
24/02/11: Guess what... more new levels. There's even one designed specifically with a speed run competition in mind. Check them out.
16/12/10: Several new levels, plus an update to the Complete Level Pack, which now contains exactly 362 user-created maps.
16/10/10: Three new custom levels. In other news, Zuczek's YouTube channel is now nearing one million views, of which over 80% comes from Claw-related videos.
30/09/10: Exactly thirteen years ago, on September 30th, 1997, Claw was first released to the public. It has been a long time, and the anniversary certainly brings back memories of the old days. Speaking of which, if you used to post on the forums at some point, were an active member of the community, or simply got struck with nostalgic feelings, be sure to leave a comment at Grey Cat's Claw Museum.
1/09/10: Click here to watch the ultimate Claw dynamite trick compilation.
24/08/10: If you are unable to launch the Claw CD rip under Windows Vista or Windows 7 for some reason, head over to the Downloads page and grab a fixed .exe file. Thanks to Artur for this workaround, by the way.
Oh, and if somehow you have not played Wreckage yet, get it now.
24/07/10: Wreckage, the new, exciting custom level by Teo phil and Zuczek has been officially released today.
Featuring a unique blend of retail level 9, 10 and 13 in an all-new night setting, as well as innovative gameplay elements, Wreckage promises an amazing, fun-filled adventure for all Claw fans!
6/04/10: Now that Gunner's Claw Forum has -- regrettably -- come to an end, check out our #captain.claw IRC channel at QuakeNet. If you feel like chatting with other Claw fans around the world, that's the place to go. See you there!
Don't have a dedicated IRC client? Connect through Web IRC using your browser instead.
4/04/10: Happy Easter.
13/02/10: We now have a brand new Technical Support section!
30/01/10: Yesterday we uploaded the Romanian version of our site. We hope it will be helpful for Romanian players, who visit our site very often. There is also an offer for Arabic translation, so perhaps The Claw Recluse will be available in 9 languages in the near future.
1/01/10: Happy New Year to all the Claw fans around the world!